

This game is going to be much more fun as a multiplayer experience, so player availability is a concern. When the game launched, I was able to find players to join me (the same player kept stopping in), but by the end of the weekend, the available number of online players was very low. So if the game is endlessly configurable, and mostly plays just fine, what’s the problem? Well, for one, the online community is a bit sparse. After awhile, though, your wrists might get tired of supporting the GamePad with one hand (see also: Kid Icarus Uprising), and resting the GamePad on your knee is tricky because of the placement of the shoulder buttons. The controls make the grade, with the stylus used to manipulate units on screen and rotate the camera in conjunction with the analog stick and shoulder buttons. If you’re a fan of the genre, there’s something for you in Cubemen 2.There are two small “campaigns” (really just pre-defined sets of 15 stages each) and unlimited ways to play single games, either online or off. In addition, the game allows you to create and share your own levels, play online with players on other platforms (iOS, for example), and reskin the visuals in dozens of different ways. The game offers nearly every flavor of RTS available in both single and online multiplayer fashion. It’s immediately easy to be impressed with the breadth of options in Cubemen 2.

Although it might best be described as a tower defense game, being able to control individual units, as well as modes such as King of the Hill and Territory, make this a fleshed out real-time strategy experience. This would be a mistake Cubemen 2 is one of the best Wii U-exclusive eShop games. Honestly, I wouldn’t be surprised if most gamers skip over it without a second glance. The cover art in the Wii U eShop doesn’t really say much about the game. Tags: 3ds, Amoebattle, Ask Ogy, bit.Cubemen 2 is not a particularly self-descriptive game. Then we could show everyone what we were working on and introduce our indie mates to some press contacts. We thought it would be cool if we brought everybody together in one place. We also wanted to meet up again with the other Nintendo indie devs who we met at GDC. We needed another way to reach out to our press contacts which would not cost an arm and a leg. Renting a booth at the show is way too expensive for a small developer like Nnooo, and if we were to do this we would need to have someone staffing it at all times which is just not practical for us. Unlike GDC, there were no formal press interviews being set up but we were still keen to show the press the latest builds of our games. As escapeVektor: Chapter 1 was being bug tested, we were keen to have all bugs fixed so that we could show the final version in LA. We had to ensure that all the new features we had in Spirit Hunters Inc were coded into a playable state. In the weeks before the conference our focus was to get our games into a state where we could showcase our latest builds. Tags: arcade, Classic Controller, cpu, escapevektor, escapeVektor: Chapter 1, game, mmgn, nintendo, nnooo, puzzle, review, soundtrack, Stephen Heller, vektor, wii, Wiimote, wiiwareĪfter the positive reception we received from our GDC Diary blogs earlier in the year, we decided to write another covering our experiences at E3 in June. While the puzzle meets retro arcade gaming sector has seen a number of successes in recent years, Nnooo’s escapeVektor: Chapter 1 goes above and beyond all expectations, as it offers an inviting and unforgettable experience.Ĭlick here to read the rest of this review Donkey Kong, Pac-Man and Tetris all have simple concepts, yet immense difficulty that challenges the player and keeps them coming back for more. Some of the best games of all time are the simple, yet challenging ones. They scored the game 5 stars out of 5 and wrote “Very rarely do we see a game come through with such perfect design and gameplay, but escapeVektor: Chapter 1 nails it on debut.” So yes, we think they liked it. The latest games website to review escapeVektor: Chapter 1 is MMGN.ĭid they like it? Well, let’s see.
